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Enter the ninja dance
Enter the ninja dance













enter the ninja dance

Enter the ninja dance how to#

For more tips on playing Werewolf, like how to add wild cards, read on.$23.99 Buy Now on Amazon Affiliate link / commissions earned ( read disclosure)Įach player or team begins with a score of 301 or 501. The game continues, alternating between night and day rounds, until the villagers kill both werewolves or until the werewolves kill enough villagers that the number of werewolves and villagers is the same. The player with the most votes is killed and is out of the game. Once everyone is done talking, the players vote for one player who they think is a Werewolf. Players can lie and misdirect other players to try to protect themselves. During the day round, all players discuss who they think the werewolves are. The player that was killed is out of the game, unless they were saved by the doctor, and doesn’t reveal their identity. Finally, the moderator asks all of the players to open their eyes and informs them of who was killed by the werewolves. If they’re wrong, they get a thumbs down. If the seer is right, the moderator gives them a thumbs up. Now the doctor closes their eyes again, and the moderator invites the seer to open their eyes and silently choose one player they think is a werewolf. If the doctor chooses the player who was killed by the werewolves, that player is safe. The werewolves close their eyes again, then the moderator asks the doctor to open their eyes and silently choose one player to save. Then, the moderator invites the werewolves to open their eyes and silently agree on one villager to kill. The round starts with the moderator telling the players to close their eyes. Werewolf is played in alternating night and day rounds, starting with the night round. Players should keep the identity on their card a secret. Shuffle the cards and deal one to each player face-down.

enter the ninja dance

If you’re playing with 16 or more people, replace one of the villager cards with a werewolf card. Then, prepare 1 card for each person playing (not counting the moderator), including 1 seer card, 1 doctor card, 2 werewolf cards, and the rest villager cards. The moderator will sit out that round and help run the game and keep track of the player’s identities. To start the game, choose one player to be the moderator.

enter the ninja dance

If you don’t have Werewolf cards, you can still play by writing the different roles on slips of paper. To play, you’ll need a deck of Werewolf cards and at least 7 players. Werewolf is a fun party game where players, called villagers, try to guess who the secret werewolves among them are before it’s too late. If they don’t say the word during the day round, they automatically die. This will become difficult because other players may actively avoid saying the word in order to identify the Alpha Werewolf. The Alpha Werewolf behaves like a normal werewolf, but they must say the word “Werewolf” at least 1 time during the day round.When the Witch is added, the moderator will wake them up separately during the night round and allow them to poison or bring 1 player back to life. The Witch also behaves like a villager throughout the game, except they have the ability to use 1 healing potion and 1 poison at any point during the game.Other characters, like the werewolves, can pretend to be the Drunk as a strategy.

enter the ninja dance

If they talk at all, they automatically die. The Drunk behaves like a regular villager throughout the game, but they can only communicate with gestures or noises.Replace a villager card with a Drunk, Witch, or Alpha Werewolf card to add an extra element to the game. You can also use them to replace a missing card, if necessary. You can choose to include the wild cards that are included with the Werewolf deck to add additional roles to the game. Add wild cards to make the game more intriguing, if desired.















Enter the ninja dance